Fetch It In Style

Ending with a game called 'Fetch It In Style'...

2 rounds of 90” for one-day competitions and 2 rounds of 90” and one 60” round for a two-day competition will determine your rank

 

Maximum 6 discs allowed on the field. Before taking the field, a handler has to tell the judges how many discs he/she is using. As you have to wait anyway to get the OK from the judges to take the field, it could be a good time to alredy start counting... Handlers that haven't made a correct count, will have to take the microphone after the routine and count to 6 in their own language... 

 

Teams receive a score for their performance according to the quality of the routine based on objective criteria that are mentioned below. They are not compared to the other teams

 

Time starts when the first disc is released for the dog to catch it. If you want to do a pre-routine, this is possible, however, also the pre-routine is scored in 2 out of the 4 categories. If the routine is too long in the opinion of the judges, this will also be reflected in the score on these two criteria

 

During the routine (60”), 30” and 10” will be called out to give you an idea on how much time is left in the routine

 

No accessories of any kind are allowed during the entire routine. Harnesses and collars are allowed, provided they don’t hinder the dog in any way before, during or after the routine

 

All scores are cumulative

 

Vaults, using the body as a launch pad for the dogs; excessive overs and flips will not necessarily result in a higher score. Especially not if poorly executed, excessive use of vaults and flips will actually take your score down as you will see if you click on the word Guard below. 

 

Music choice is up to the human part of the team to select. There are no restrictions but please keep in mind also children might be in the audience watching your routine

 

Scoring will be set up according to 4 criteria with a score of 0 to 10 points with a 0,25 increment

 

As GCDC is also a learning platform and we aim to be transparent, we decided to also publish the judging sheets that are used to mark your scores. For a detailed explanation we advise you to take the judging seminar up to Level 2 where all fine details are discussed. But it will already offer you an insight in what is expected from you as a competitor. You can find them by clicking on the categories Drive, Oh my Dog, Guard and Structure.  A short version is already written down below this paragraph...

 

Drive          In this category, judges will monitor the field use of the dog (where the dog catches the disc or the disc lands will be marked), the throw count (the total amount of throws you manage to make during the routine) and occuring drive issues (sniffing around, refusing discs, verbal reprimand, running off the field, tactile reprimand). There is also a score for entertainment which is the personal opinion of the judge, this category comes back in all the judged elements

 

Oh my dog    Apart from the catch ratio (the amount of catched vs the amount of throws), elements showing entertainment and creativity are rewarded in this category. A major stress lies on the technical difficulty but even more on the safe execution. To get a clear view, throws were ranked according to the difficulty in execution according to, but not limited to the throws or moves mentioned

A-throws  basic throws (forehand, backhand, floater, wrist flip, functional takes, roller)

B-throws  basic throws with a twist (under the leg, behind the back, inversed)

C-throws  not so basic throws (taps, brushes, basic kicks, skip, air bounce, body roll, nail delay with release)

D-throws  combined and/or unseen moves

 

Guard              This is the most important category and wil lbe monitored by the Head-Judge. It looks at the disc count ( number of discs you bring to the field), performs a general safety check (number of incidents in the routine), but mostly at the crash severity. Examples of elements that are looked at are: dropping the dog, the dog slamming on the ground after landing, buckle (the back twisting in the wrong direction upon landing), crash (the dog landing on any other body part then the paws), turn (forcing a short, unnatural turn), excess (excessive use of high elements and flips) and throw (throwing a disc towards a dog running in your direction).

 

Structure       the general structure of the routine or improvisation as well as the overall impression on the  routine will be shown in this score, judged by the number and length of the breaks in the routine as well as the disc management (active, passive, none) are the key elements in this part of the judging.

 

Coordination the ability to work as a 3-fold team with 8 legs in total. Setups and moves that are including both handlers are heavily encouraged. This score is determined by all 4 judges

 

Drive                                                                     Oh my dog                                                          Guard                                                                 Structure

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Tie Breaker:

First denominator is the cumulation of the scores for Structure and Oh My God

Second denominator is the number of drops over the 3 rounds as noted in the naked catch ratio

Last one is the cumulation of the scores in all rounds for Heat Map

A play-off round of 30” will be used as a last resolve to determine a winner

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